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How Technology Is Leading Us Into the Imagination Age
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The imagination of age is the theoretical period outside the information age where creativity and imagination will be the main creators of economic value. This contrasts with the age of information in which analysis and thought are the main activities. The concept states that technologies such as virtual reality, user-generated content and YouTube will change the way humans interact with each other and how they create economic and social structures. The main concept is that the emergence of an immersive virtual reality, cyberspace or metaverse will increase the value of the imaginary work of designers, artists, video makers and actors over rational thought as a cultural and economic foundation.


Video Imagination age



The origin of the term

The term the age of imagination and the "age of imagination" was first introduced in essay by designer and writer Charlie Magee in 1993. His essay, "The Age of Imagination: Coming Soon to Your Near Civilization" proposes the idea that the best way to assess the evolution of human civilization is through the lens of communication.

The most successful groups in human history have one thing in common: when compared to their competitors, they have the best communication system. The best communicators - whether tribe, city, kingdom, company, or nation - have (1) a greater percentage of people with (2) access to (3) higher quality information; (4) greater ability to change information into knowledge and action, (5) and more freedom to communicate that new knowledge to other members of their group.

The "Imagination of Age" has been popularized as a cultural and economic philosophy by artist, writer and cultural philosopher Rita J. King in his work in November 2007 for the British Council, "The Emergence of a New Global Culture in the Era of Imagination" where he began using the phrase, New Global Culture and Economy in the Era of Imagination ". King further refined his thinking development in the Paris 2008 essay entitled, "Our Vision for Sustainable Culture in the Era of Imagination" in which he stated,

Active participants in the Imagination Era become cultural ambassadors by introducing virtual strangers to unfamiliar customs, costumes, traditions, rituals and beliefs, humanizing foreign cultures, contributing to a sense of belonging to their own culture and fostering an interdependent perspective on the sharing of wealth from all system. Cultural transformation is a constant process, and the challenge of modernization can threaten identity, leading to unrest and ultimately, if left unchecked, to violent conflict. Under such conditions, we are tempted to impose homogeneity, which undermines a very specific system that encompasses a myriad of luminosity of human experience.

Rita J. King has expanded his interpretation of the concept of the Imagination Era through a speech at O'Reilly Media, TED, Cusp, and the Company's Factory Innovation conference. King also edited the blog "The Imagination Age".

The term the age of imagination was then popularized in a techno-cultural discourse by other writers, futurists and technologists, who linked the term with Rita J. King, including Jason Silva and Tish Shute, a technology entrepreneur and Augmented publisher. Reality and the rise of technology blog "UgoTrade".

Previously, once, a reference to the age of imagination can be found attributed to Carl W. Olson in his 2001 book "The Boss is Dead...: Breakthrough Leadership for the Era of Imagination ISBNÃ, 0-7596-1576-4 cyberspace developer Howard Stearns in the year 2005 and Cathilea Robinett in 2007.

Maps Imagination age



Increased economic imagination

The era of imagination is a society and culture dominated by the economy of the imagination. The idea depends on the Marxist key concept that culture is a superstructure that is fully conditioned by the economic substructure. According to Marxist thought some kind of culture and art is made possible by the adoption of agricultural technology. Then with the emergence of industry new forms of political organization (democracy, militarism, fascism, communism) are possible along with new forms of culture (mass media, newspapers, films). This results in people changing. In the case of industrialization people are trained to be better able to read, follow the routine of time, to live in urban communities.

This age-old concept of imagination extends to the new order that appears today.

The economy of imagination is defined by some thinkers as an economy in which intuitive and creative thinking creates economic value, after logical and rational thinking has been converted to other economies.

Michael Cox Chief Economist at the Federal Reserve Bank of Dallas argues that economic trends show a shift from information sector employment and job growth to creative work. Jobs in publishing, she has shown temporary declines in work for designers, architects, actors & amp; directors, software engineers and photographers all grew. This shift in job creation is an early sign of the Imagination Era. The 21st century has experienced growth in games and interactive media work.

Cox argues that skills can be viewed as "hierarchies of human talent", with raw physical effort as the lowest form of value creation, above the skilled workforce and this information entry for creative reasoning and emotional intelligence. Each layer provides value creation more than the skills under it, and the result of globalization and automation is that labor is available for higher level skills that create more value. Today this skill tends to be around imagination, social and emotional intelligence.

Laughter is timeless, imagination has no age. dreams are forever ...
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Age of human history

The ideas of the Imagination Age depend heavily on the idea of ​​progress through history because of technology, outlined by Marx.

The idea is that human culture has moved through a number of key stages of development. According to civilization this idea has evolved through the ages or the following Epochs:

  • The Age of Agriculture - Age is dominated by work with wood and animal tools to produce food.
  • Industrial Age - Economy is dominated by factories that produce commodities.
  • The Information Age - The economy is dominated by knowledge workers who use computers and other electronic devices in sectors such as research, finance, consulting, information technology, and other services.

Following this is a new paradigm created by virtual technology, high speed internet, and other technologies. This new paradigm, his argument, will create a new kind of global culture and economy called the Age of Imagination.

Kwame Nkrumah and political imagination in an age of decolonization
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Technology and age of imagination

The key to the idea that imagination becomes a major commodity of our time is the belief that Virtual Reality technology, such as Oculus Rift and HoloLens will appear to take up much of today's text and graphics dominated the Internet today. It will provide 3-D Internet where imagination and creativity over information and search will be the ultimate talent for creating user experience and value.

The concept is not limited only to virtual reality. Charlie Magee states that technologies that will develop during the age of imagination will include:

The best is on the hybrid breakthrough created by meshing nanotechnology, computer science (including artificial intelligence), biotechnology (including biochemistry, biopsychology, etc.), and virtual reality.

In The Singularity is Near Raymond Kurzweil states that the future combination of AI, nano technology, and biotechnology will create a world where everything imaginable will be possible, increasing the importance of imagination as a key mode of human thinking.

Walt Disney Quote: “Laughter is timeless, imagination has no age ...
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Culture, economy, and age of imagination

The Age Imagination as a philosophical principle that touting a new wave of cultural and economic innovation seems to have been first introduced by Rita J. King in a 2008 collection of essays to the British Council entitled, "The Emergence of a New Global Culture in the Era of Imagination" The King,

Rather than being an accidental victim, often unaware of the impact of being born in a certain place at a certain time, to parents who strongly nest in certain socio-economic values ​​and groups, millions of people create new virtual identity and meaningful relationships with people others that will remain alien, each isolated in their own reality.


Laughter is timeless. Imagination has no age. And dreams are ...
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Global implications

Rita J. King has been a major advocate of the Imagination Era concept and its implications for cultural relations, identity and global economic and cultural transformation. Rita J. King has explained the concept through speeches at O'Reilly Media and TED conferences and has stated that virtual world technology and changes in people's ability to imagine other lives can enhance the understanding of the world and reduce cultural conflict. Some public policy experts argue that the emergence of the Era of Imagination of the Information Age will have a major impact on overall public policy.

Laughter Is Timeless,Imagination Has No Age and Dreams Are Forever ...
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Potential deadline

Some think it's already started. They claim that imagination is the most valuable skill in our modern society.

Walt Disney Quote: “Laughter is timeless, imagination has no age ...
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See also

  • Economic attention
  • Culture-cognitive economy
  • Cognitive Surplus
  • The information society
  • The Indigo era
  • Netocracy, another concept that emits a hypothesized power distribution revolves around the ability to form and use networks and technology tools
  • Economic post-scarcity

Ep 160 Sivana Podcast: Intuition Technology & You - Moving from ...
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References

Source of the article : Wikipedia

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